![]() ![]() Only the front rows could attack with melee weapons, the second and third rows could only use thrown weapons or spells. Being surrounded meant that you could not move and unless you killed your enemies quickly, you were doomed. You can attack enemies on their flanks, but they can attack yours as well. Since fights occurred in real time, fast maneuvers became important, especially with tough enemies. ![]() This game was all about slaying monsters, solving puzzles and trying to avoid traps. The sound of EOB was fairly simple, supporting the PC Speaker, Tandy 3-voice chip or the Adlib. ![]() The graphics supported 256-color MCGA/VGA, an improvement over the 16 colors of DM. One feature that EOB had over DM was that the player could create four player characters from scratch, adjust (or max out) their stats, and choose their character class. The result was Eye of the Beholder, which was slightly simplified or streamlined compared with its inspiration. A port of this popular game to the IBM PC platform was slow in coming, so SSI commissioned Westwood Studios to make a game in the same style using the AD&D license it had.ĭungeon Master, the original 1st Person Dungeon CrawlerĮye of the Beholder, of course they didn't copy everything about Dungeon Master, as you can see Its real-time first person 3D perspective was innovative, even if you could only turn 90 degrees. The game Dungeon Master was very popular in the late 1980s on the Atari ST and Amiga. The Gold Box engine was originally designed for the Commodore 64, and its top-down tactical turn based combat was one approach to interacting with a game world, other approaches existed. SSI will forever have a place in the hearts of computer RPG fans for bringing the Advanced Dungeons and Dragons ruleset to personal computers, beginning in the form of the Gold Box games. ![]()
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